Thank you very much. I hope you find these useful.
While playtesting and developing narrative games, it became crucial for players’ security and well-being to know what they can do at any stage of the process. Creating an on-the-spot, improvised narrative isn’t always something that comes naturally. I wanted Myriad and Marauder to provide that clear framework and also favour player choice over random results.
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Fascinating
Thank you, Thomas! Your notes on the scenario matrix were great to read. Looking forward to seeing more.
You have no idea how much i am enjoying these releases. A lot of very useful, creative tools.
Thank you very much. I hope you find these useful.
While playtesting and developing narrative games, it became crucial for players’ security and well-being to know what they can do at any stage of the process. Creating an on-the-spot, improvised narrative isn’t always something that comes naturally. I wanted Myriad and Marauder to provide that clear framework and also favour player choice over random results.